Like how mobile games excel at filling in gaps in your day, Super Mario 3D World does the same. While certainly great to play on the TV, levels have the brevity and speed of something designed to be played on the move. Super Mario 3D World’s foundations lie with a handheld game so it’s always felt smaller in scale. Handheld mode isn’t just a boon for the visuals either. Unsurprisingly, Super Mario 3D World looks great in handheld mode where some of these issues are less obvious. It’s very pretty, suitably cartoony and brightly coloured but being seven years old, blurry textures, blocky geometry and some nasty aliasing can’t be avoided. Visually, Super Mario 3D World has benefitted from being re-released on Switch but it’s showing its age. Personally, I like my Mario to be a solo experience but if you want multiplayer you’ve got it. Thankfully, if you team up with players of a similar skill level and you all genuinely attempt to get through the level, there’s a good time to be had. Though, multiplayer is still a bit of a dog’s breakfast and controlling the camera with four-players is still a nightmare. This level also, very early, introduces the clear warp pipes which are a staple of many levels.Īs players progress, more mechanics are gradually added, combined and refined and while the complexity ramps up, the core simplicity of Super Mario 3D World remains intact.Īs a re-release on Switch, not much has changed besides the addition of an online multiplayer mode. Acting as a quasi-tutorial, Super Bell Hill introduces players to the Bell and Mega Mushroom power-ups and creates short, satisfying sequences to take both for a spin. Take the very first level in the game for example. The simplicity of each level can’t be overstated, though later levels do become more complex, and it’s this simplicity that makes the game so damn good.īy focusing on one or two mechanics per level, Nintendo is able to really hone in on them, which makes them work best and how to utilise each to deliver the best possible experience. The restriction of camera angles coupled with pared-down, simpler gameplay has allowed Nintendo to hone in on what makes Mario games so good. Levels in 3D World are short and focused and like spin-off, Captain Toad Treasure Tracker, look and feel like a playable diorama. Super Mario 3D World was released as a sequel to Super Mario 3D Land on 3DS and features the same 3D/isometric design.
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